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:: Procedural modeling of complex geometry

 

 

This project deals with procedural generation of geometry on graphics hardware. It uses the abstract iterator interface of geometry containers in XGRT to abstract from the hardware friendly and the hierarchical representation. To the rest of the system, the fractals just look like paramtrized patches of vertices (ParametricInCorePointClouds).

The technical details are explained in the I3D 2006 paper "M. Bokeloh., M. Wand: Hardware Accelerated Multi-Resolution Geometry Synthesis." that can be downloaded [externer Link] here.


Letzte Änderung 04.02.2009 - 14:35 Uhr   |   Fehler an Webmaster melden